![]() Grappling is a button-mashing chore, but there was a bit of fun to be had here for sure.Ĭredit Jaleco for refusing to stick with the standard two-dimensional side view of a ring. The controls are at times, unresponsive, sluggish even. The wrestlers’ likenesses aren't spot on, but are far better than any of the NES predecessors. The photos of the wrestlers on the select screens and various stills look good and overall the graphics are solid. ![]() Only the SNES owners can play as The Legion of Doom, Jake Roberts and The Undertaker. Randy Savage, Ted DiBiase and Hulk Hogan are on both versions. SNES's edition didn't have the signature moves that the Genesis one did, but boasted a better roster than Genesis. The SNES version differed dramatically from the Sega Genesis version. This marked the first time they could play this type of match. Today's gamers are spoiled with every kind of match imaginable available on their consoles. ![]() The addition of the traditional elimination matches improves the game in a big way. Players could choose from single, tag team or Survivor Series matches. WWF Super WrestleMania was the first of the trilogy and a good starting point. LJN put out three WWE games for the SNES, each one being progressively better. Serious gamers will prefer Mortal Kombat, but a few hours can be spent making Razor Ramon one's virtual punching bag. Wrestling purists will scoff at the action. Undertaker does some soul-tossing thing.Įven with its flaws, the game is a decent play. There are far more strikes than grappling moves and the game includes supernatural moves.ĭoink's hand enlarges and shocks his opponents. Most complaints stem from the stripped down wrestling that the game is built on. The wrestlers benefit from similar graphic technology that made Mortal Kombat's fighters look so real. WWF WrestleMania: The Arcade features the most realistic-looking characters of the SNES options and one of the most unrealistic gameplay experiences. Wouldn't have just about anybody made a better addition? Fans might have settled for Jeff Jarrett or Mabel rather than Doink. Acclaim's decision to so severely limit the roster is compounded by making Doink one of the six men included. Your choices are Bret Hart, Undertaker, Lex Luger, Razor Ramon, Shawn Michaels and Doink the Clown. Take Mortal Kombat, remove all the bloodshed and gore, replace guys like Raiden and Sub-Zero with WWE wrestlers and you basically have the blueprint for WWF WrestleMania: The Arcade.Ĭonsidering WWE games today have rosters of more than 100 wrestlers, it's unfathomable to think that this game had only six superstars to choose from. Trying to perform those moves feel impossible at times, delivering a Sisyphean gaming experience. The controls are confusing and seemed to be designed to irritate.Īside from the finisher, the wrestling moves are exactly the same regardless if you choose Brian Pillman or Vader. Unfortunately, it's the game's best feature. The 3/4 overhead view of the ring is a unique touch. While a player tries to decide which wrestler to choose, guys like Ron Simmons shout out randomly and quiver uncontrollably. The game opens with a quick trip to the WCW control room and a snazzy intro before heading to the oddness that is the character selection screen. Scott Steiner's head looks like something a Mayan potter would have made. The graphics make gamers' favorite WCW wrestlers unrecognizable.Įveryone from Rick Rude to Sting, Ric Flair to Barry Windham have unnaturally elongated limbs and what look to be melted faces. It's not that the WCW's NES contribution was all that good it's that its successor was a load of junk. WCW: World Championship Wrestling on NES puts WCW: Super Brawl Wrestling to shame.
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